![]() ![]() Beyond that, they operate in the same manner. This is the red menu that is used to save and load your game, although technically they are two separate menus for saving and loading, respectively. Refer to the Options Menu below for more details about what can be changed. Indeed called Option, this leads to the Options menu where you can change a bunch of different settings. Use the yellow-highlighted New Game to continue your save file. If your latest save is a completed file, using this function will load your Ranking card (as will loading it manually). To load an older save, use the Load function and locate it. This option continues from your most recent save and is only available if you have a save on your memory card. ![]() You can also use the Continue option in the main menu to load the most recent save. Once in the Load menu, your most recent save file will be highlighted, ready for you to select and load. If this option does not appear on the menu, you don't have any save files on your memory card. Use this option to access the Load menu and view all your save files. As long as your memory card that has a completed game file is inserted in the first slot, it'll automatically recognize it and have this option highlighted. Once you beat the game at least once, it'll now be highlighted in yellow, indicating you will be able to carry over any unlockables into the next game, serving as a modern day New Game Plus equivalent. Obviously this is how you start a New game, and initially it will be written in white like the rest of the main menu options. You may also notice a few scenes which aren't featured in the game itself, which are either deleted scenes or intended strictly for this opening. Initially, there will only be dialogue at the beginning and end, with music playing through the rest of the movie, but completing the game will fill in all the dialogue at various parts of the movie. It'll also play if you stay idle on the main menu for a while. Upon loading up the game, an opening movie that serves as a trailer or teaser will begin to play. This section deals with the various menus in the game, including their functions and how to navigate them. Also, other versions come with slightly different menus. If playing on Xbox or PC, keep in mind your button inputs will be different. Note: This section was written with the Playstation 2 version in mind, thus you will see PS2 button inputs like "X" come up often. Take a look through the specific sections below to familiarize yourself with the game and improve your combat skills and strategies. If you're a newcomer or could use some tips, this is the right place for you. Debug camera operates in three modes: "CYLINDER FOR DEBUG", "FREE FOR DEBUG" and "SELFVIEW FOR DEBUG".įor SLUS-20228GH disc emulated on PCSX2 1.4.0Ģ11019D0 00000001 - enables "CYLINDER FOR DEBUG" modeĢ1101970 float - controls horizontal movement in "CYLINDER FOR DEBUG" modeĢ1101974 float - controls roll movement in "CYLINDER FOR DEBUG" modeĢ1101978 float - controls zoom movement in "CYLINDER FOR DEBUG" modeĢ110197C float - controls vertical movement in "CYLINDER FOR DEBUG" modeĢ11019D0 00000002 - enables "FREE FOR DEBUG" modeĢ1101AF0 float - controls x-axis movement in "FREE FOR DEBUG" modeĢ1101AF4 float - controls y-axis movement in "FREE FOR DEBUG" modeĢ1101AF8 float - controls z-axis movement in "FREE FOR DEBUG" modeĢ11019D0 00000003 - enables "SELFVIEW FOR DEBUG" modeįor SLPM-65098 disc emulated on PCSX2 1.4.0Ģ11016D0 00000001 - enables "CYLINDER FOR DEBUG" modeĢ1101670 float - controls horizontal movement in "CYLINDER FOR DEBUG" modeĢ1101674 float - controls roll movement in "CYLINDER FOR DEBUG" modeĢ1101678 float - controls zoom movement in "CYLINDER FOR DEBUG" modeĢ110167C float - controls vertical movement in "CYLINDER FOR DEBUG" modeĢ11016D0 00000002 - enables "FREE FOR DEBUG" modeĢ11017F0 float - controls x-axis movement in "FREE FOR DEBUG" modeĢ11017F4 float - controls y-axis movement in "FREE FOR DEBUG" modeĢ11017F8 float - controls z-axis movement in "FREE FOR DEBUG" modeĢ11016D0 00000003 - enables "SELFVIEW FOR DEBUG" modeĬhanging values on the following raw addresses enable various shadows filters which are not present in E3 Trial Version debug menu.This section deals with all aspects of playing the game. Final builds of the game feature the same debug camera which is present in E3 Trial Version on pad_x=10, although lacking the information text overlay.
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